
Krissa Green
Modern Warfare 2
Production Intern | Cross-Functional AAA Development
During a four-month production internship at Infinity Ward, I supported development across Single-Player Campaigns, VFX & Lighting, and Audio during Call of Duty: Modern Warfare 2.
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The role gave me early hands-on experience with AAA production workflows, cross-functional coordination, external development, and production tools including Jira and Confluence.
​Production Scale
15 Team Members
4 months
2 External Development Teams
100+ Art Assets
Responsibilities
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Managed and maintained production tasks and backlog items in Jira, including Audio-related work.
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Created and updated Confluence documentation to track art assets and production information.
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Coordinated with external development teams, helping maintain visibility into work in progress and follow-up needs.
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Supported director and external-team meetings through detailed notes, decisions, and action tracking.
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Participated in internal playtests and communicated relevant feedback to production and development teams.
Learnings
Audio Production
As part of my rotation through Audio, I supported production tracking for environmental and weapon SFX, worked with SFX libraries, and used Jira/JQL to help organize audio production tasks.
What This Experience Built
This internship established the production foundation I later expanded at Bungie: structured task tracking, cross-functional communication, external partner coordination, documentation, and translating development discussions into actionable follow-up.