top of page

Modern Warfare 2

Production Intern | Cross-Functional AAA Development

During a four-month production internship at Infinity Ward, I supported development across Single-Player Campaigns, VFX & Lighting, and Audio during Call of Duty: Modern Warfare 2.

​

The role gave me early hands-on experience with AAA production workflows, cross-functional coordination, external development, and production tools including Jira and Confluence.

​Production Scale

15 Team Members
4 months
2 External Development Teams
100+ Art Assets

Responsibilities

  • Managed and maintained production tasks and backlog items in Jira, including Audio-related work.

  • Created and updated Confluence documentation to track art assets and production information.

  • Coordinated with external development teams, helping maintain visibility into work in progress and follow-up needs.

  • Supported director and external-team meetings through detailed notes, decisions, and action tracking.

  • Participated in internal playtests and communicated relevant feedback to production and development teams.

Learnings

Audio Production

As part of my rotation through Audio, I supported production tracking for environmental and weapon SFX, worked with SFX libraries, and used Jira/JQL to help organize audio production tasks.

What This Experience Built

This internship established the production foundation I later expanded at Bungie: structured task tracking, cross-functional communication, external partner coordination, documentation, and translating development discussions into actionable follow-up.

Shipped Projects

bottom of page